Hello fellow duelists, this will be the first real post from the up and coming competitive Yugioh blog. In this post I will be talking about X-Sabers. Sabers are a deck that has taken competitive play by storm. Sure it took them a while to get good but now they are in many players opinions, the top deck of the current format. I have had lots of firsthand experience with the deck and I topped a regional with it a few weeks back.
The first thing that should be understood about X-Sabers is that there are 2 very different variants of the deck. The standard build and the teched out build. We'll go into that later. As much as many players hate to admit it, Sabers are a combo deck. Now is that a reason to say that Sabers can't win any other way besides the Coldwave, Boggart, Tuner, Fautroll(s) play? Hell no. But that play and variations of that play (Gottoms' E-Call etc) are what the deck revolves around. The deck can win a slow game because it plays a bunch of very good monsters but most of the time when you play the deck you'll win with a big push.
Now let's go into the different Saber builds. I'll start off with the standard build and how I think it should be played. For a sample of the decklist, I'm going to use my own build that I topped with recently.
Decklist:
40
Monsters:
-17
-3 XX-Saber Emmersblade
-3 XX-Saber Darksoul
-3 XX-Saber Fullhelmknight
-3 XX-Saber Boggart Knight
-3 XX-Saber Fautroll
-1 X-Saber Pashuul
-1 X-Saber Airbellum
Spells:
-11
-3 Book of Moon
-2 Pot of Duality
-1 Cold Wave
-1 Giant Trunade
-1 Monster Reborn
-1 Dark Hole
-1 Mind Control
-1 Reinforcement of the Army
Traps:
-12
-3 Gottoms' Emergency Call
-2 Trap Stun
-2 Bottomless Traphole
-2 Solemn Warning
-1 Solemn Judgment
-1 Torrential Tribute
-1 Royal Oppression
Now before anyone second guesses any of my choices I have explanations for everything. It has been proven over time that triple Emmersblade and triple Darksoul is the best and most consistent way to run Sabers. Because all of my deck is Sabers I can search everything in my deck with the two cards (with the exception of Emmersblade getting Fautroll). It makes your draws better and makes sure you can search out your combo pieces. Emmersblade and Darksoul are both spectacular cards and I don't see why they wouldn't be maxed out on. 3 Fullhelmknight is also just way too good not to play in here. It is an amazing tuner with two really good effects. 3 is a staple for the deck. I absolutely love 3 Boggart Knights. It increases the odds of getting one of the combo pieces for your big push and is quite an amazing card. I can see reasoning as to why you would only play 2 but I really prefer playing 3 copies of Boggart Knight. It took me a very long time to realize that 3 Fautroll was the way to go but it worked out very well for me. I also believe that whether you want to play 2 or 3 Fautrolls is personal preference but I believe 3 is superior. If you play 2 Fautrolls, yes you will still have very easy access to the combo play but if you max out you will have a Fautroll waiting to be dropped whenever you can and that is absolutely devastating. The second reason I believe 3 is much better is that if you play the extra copy then you will be able to do the combo with multiple Fautrolls at times and that play is just flat out broken. A single copy of Pashuul comes in handy in tight situations and also serves as a different level tuner that can actually be better than Fullhelmknight at times (for instance Boggart Knight + Pashuul=Hyuneli, access to level 5s and level 8s, etc). A single copy of Airbellum is also useful in a number of situations and serves as another level 3 tuner for the deck. That's all with the monsters.
Now let's get started with the spells. Every card in here is pretty much a staple to the decktype. I'll briefly explain a few cards though. My personal preference is Duality over Sarc. I'm sure this blog will have an article about Pot of Duality in the future so I won't go into Duality much. I really like ROTA in here just for the reason that it's kind of like playing a 4th Fullhelmknight and a 2nd Pashuul. It gets you whoever you need and thins the deck. I think ROTA is just a very good choice for the standard Saber variant.
I think I'll have another small explanation for the trap lineup. I really like 3 Gottoms' Emergency Call mained because if you're winning like the deck should be you will be playing lots of mirror matches in the top tables and E-Call is the best card for the mirror match. The rest of the traps are all staples in my opinions and the MVP is Trap Stun. It can serve as a mini Coldwave or Trunade but you have to watch out for Book of Moon and Enemy Controller. I will go into more info about my preferences about staple cards in future articles.
Well I guess that about wraps it up! Thank you for reading! But stay tuned because we have got some awesome stuff in store for you.
A preview of what's to come soon:
-Video Segments
-Gameplay Videos
-Deck Profile: X-Sabers, The Teched Out Build
And remember, if you're interested in writing articles for this site do not hesitate to email me. worldbystorm55@aol.com
Peace,
-Alex


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